public mutable class (Cell) cell_class;
Cell class to be used for instances of receiving
class.
public mutable ActionCell cell;
Cell we're employing.
boolean tracking;
TRUE, we're tracking the cell and pass it mouseDrag and
mouseUp events.
void drawSelf (float, float, float, float) (x, y, w, h);
cell draw itself in the receiving Control.
id initFrame (float, float, float, float) (x, y, w, h);
void setDoubleValue double value;
double doubleValue;
void setStringValue tom.String value;
tom.String stringValue;
selector action;
_builtin_.Any target;
void setTarget tom.All t;
void setAction selector a;
void
sendAction selector action
to tom.All target;
void mouseDown MouseEvent event;
event to our cell.
void mouseDragged MouseEvent event;
event to our cell.
void mouseUp MouseEvent event;
event to our cell.
void encodeUsingCoder tom.Encoder coder;
void initWithCoder tom.Decoder coder;