public mutable class (Cell) cell_class;
Cell
class to be used for instances of receiving
class.
public mutable ActionCell cell;
Cell
we're employing.
boolean tracking;
TRUE
, we're tracking the cell
and pass it mouseDrag
and
mouseUp
events.
void drawSelf (float, float, float, float) (x, y, w, h);
cell
draw itself in the receiving Control
.
id initFrame (float, float, float, float) (x, y, w, h);
void setDoubleValue double value;
double doubleValue;
void setStringValue tom.String value;
tom.String stringValue;
selector action;
_builtin_.Any target;
void setTarget tom.All t;
void setAction selector a;
void sendAction selector action to tom.All target;
void mouseDown MouseEvent event;
event
to our cell
.
void mouseDragged MouseEvent event;
event
to our cell
.
void mouseUp MouseEvent event;
event
to our cell
.
void encodeUsingCoder tom.Encoder coder;
void initWithCoder tom.Decoder coder;