File tag/Control


class tag.Control

Inherits

State supers
View, Values

variables

public mutable class (Cell) cell_class;
The default Cell class to be used for instances of receiving class.

instance tag.Control

variables

public mutable ActionCell cell;
The Cell we're employing.
boolean tracking;
Iff TRUE, we're tracking the cell and pass it mouseDrag and mouseUp events.

methods

void
  drawSelf (float, float, float, float) (x, y, w, h);
Let the cell draw itself in the receiving Control.

id
  initFrame (float, float, float, float) (x, y, w, h);
Undocumented.

void
  setDoubleValue double value;

Values

double
  doubleValue;
Undocumented.

void
  setStringValue tom.String value;
Undocumented.

tom.String
  stringValue;
Undocumented.

selector
  action;

Target/Action

_builtin_.Any
  target;
Undocumented.

void
  setTarget tom.All t;
Undocumented.

void
  setAction selector a;
Undocumented.

void
  sendAction selector action
          to tom.All target;
Undocumented.

Event handling

void
  mouseDown MouseEvent event;
Pass the mouse-down event to our cell.

void
  mouseDragged MouseEvent event;
Pass the mouse-dragged event to our cell.

void
  mouseUp MouseEvent event;
Pass the mouse-up event to our cell.

void
  encodeUsingCoder tom.Encoder coder;

Archiving

void
  initWithCoder tom.Decoder coder;
Undocumented.


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