public double value;
public mutable double min_value;
public mutable double max_value;
float offset;
boolean vertical;
TRUE, we are vertical.
public mutable boolean continuous;
TRUE we continuous update our status with our target.
boolean dragged;
TRUE, we're actually been dragged. Reset upon mouse-down.
Consulted upon mouse-up.
id init;
double doubleValue;
void setDoubleValue double v;
void set_vertical boolean v;
redefine (float, float) cellSize;
redefine void
drawInside (float, float, float, float) (x, y, w, h)
inView View view;
redefine void
drawSelf (float, float, float, float) (x, y, w, h)
inView View view;
boolean
mouseDown MouseEvent e
inRect (float, float, float, float) (x, y, w, h)
ofView View v;
redefine void
mouseDragged MouseEvent e
in Control v;
redefine void
mouseUp MouseEvent e
in Control v;
action to the target if we haven't already done so.
void encodeUsingCoder tom.Encoder coder;
void initWithCoder tom.Decoder coder;
id awakeAfterUsingCoder tom.Decoder coder;
set_vertial to get the image.