A Selector is an object wrapper for a selector.
State supers: State
instance (id) with selector sel;
Return an instance of Selector wrapping the selector sel.
The selector which we wrap.
id (self) init selector s;
Return the identity of the selector.
boolean equal id other;
Return whether or not the selector wrapped by self is equal to other.
Return the name of the selector.
Return the selector we wrap.
void encodeUsingCoder Encoder coder;
Encode the receiving Selector object. This writes the name of the selector as the means of identifying the selector upon decoding. (The selector itself can't be written since encoding a selector actually encodes a Selector object.)
void initWithCoder Decoder coder;
Initialize the receiving Selector from the coder.