Like the CharArray, the ByteArray is a particular kind of Array, which is here for abstraction purposes, but which is never actually used, since the ByteString holds the same kind of state, but provides much more functionality.
inherits
State supers: Array
methods
protected id initWithEnumerator Enumerator e; |
Undocumented.
Any at int index; |
Undocumented.
byte at int index; |
Undocumented.
char at int index; |
Undocumented.
int at int index; |
Undocumented.
long at int index; |
Undocumented.
float at int index; |
Undocumented.
double at int index; |
Undocumented.
int
elementByteSize;
|
Undocumented.
int
hash;
|
Undocumented.
(pointer, int) pointerToElements (int, int) (start, len); |
Undocumented.
int writeRange (int, int) (start, len) into MutableByteArray destination at int position; |
Undocumented.
void encodeUsingCoder Encoder coder; |
Undocumented.
void initWithCoder Decoder coder; |
Undocumented.
class (State) mutableCopyClass; |
Return the MutableByteArray class.